The heather hill for everyone, two castle rooms behind a free account, and all the rules set down in plain words.
Bellheather Rise is open to everyone: spin it on the home page or on its own page with free play coins. There is no name, email or password to give and nothing to tick.
Moonward Stillroom and Undercroft Glow sit inside the castle and open with a free account. Signing up takes four entries: a nickname, an email address, a password and a tick confirming you are 18 or over. No card field, no address and no phone number appear anywhere, since nothing here costs a penny. There are two reasons for having it: your coins and progress keep until you come back, and the games stay with adults. The delete button on your account page removes it and all its contents.
100,000 free coins open your account, and whatever the heather hill paid you on the same device is added. From then on, one balance, one level and one set of missions serve every world. Coins are virtual: they cannot be bought, sold, withdrawn or exchanged for anything, and nothing you win has real-world value.
No in-app purchases exist, and the site has no payment page at all.
Hill, tower and undercroft all spin five reels over three rows. Wins count from left to right, beginning on reel one and running over adjacent reels along fixed paylines. The stake is split equally across the lines; paytable values are multiples of the line bet, save for the scatter, which pays on the total stake. Just the highest win on any line is paid.
| Sort of bonus trick | What it does to the reels and the coins | World it appears in |
|---|---|---|
| Tumbling reels | Winning symbols disappear, those left fall down and fresh ones land from the top. Every new win in the chain is worth more: x1 on the spin itself, then x2, x3, and x5 for every tumble after that. | |
| Uphill multiplier | Once the free round starts, the multiplier moves only upward and cannot slip back until the round finishes. | Bellheather Rise |
| Wilds pinned by the tilt rail, then a respin | A paid spin with no win but a wild in view pins every wild where it stands, then spins the remainder of the grid again for free. | |
| Last-reel respin | A losing paid spin showing two scatters gives the fifth reel one more free turn, hoping to find a third. | Moonward Stillroom |
| Free-spin wins paid at x2 | The most straightforward bonus: three scatters begin the free spins, and each win in that round pays double. | Undercroft Glow |
Each reel turns a fixed strip of symbols. Your browser’s random number generator chooses an independent random position on every strip for every spin; no spin is swayed by the ones before it, and your balance or time at the reels changes nothing.
Sir Wickham has each world’s return, hit frequency and feature frequency measured by running the game’s own code for millions of spins, and prints them in its paytable. The numbers describe coin play in these free games only, and say nothing about any real-money game.
No monetary value belongs to a single coin at Tiltyard Meadow, and no coin can be bought, sold, withdrawn or exchanged. The field is for adults of 18 and over only. Sir Wickham keeps no coin shop and no payment page, sets out no prize of real-world value, and wants you to know that success here does not imply future success at real-money gambling.
Help with gambling, free and confidential, whatever the hour: National Gambling Helpline 0808 8020 133, 24 hours a day · BeGambleAware · GamCare · Sir Wickham’s responsible play page